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Bash VR

Bash - Social VR


Full app in the App Store. UX/UI by Mariana

Full app in the App Store. UX/UI by Mariana

Goal: Bring the first million people into VR. 

Using mobile VR, Bash allows super fans to always get the front row and creators to always fill a virtual stadium. Events that were previously too far or too expensive are now in reach. 

The Role: Making it easy to get inside the headset.

In order to "bring muggles to VR" our team of three first had to prove we were capable of building anything in VR. We defined, then implemented the four most difficult (and necessary) components of the ideal Bash (video streaming, voice chat, multiplayer networking, and head tracking). After successfully building the prototype, I used it to pitch microcelebrities on Youtube asking them to try it with their audiences. When the response was positive, we had a lot to improve, I was responsible for creating and managing the roadmap for our iOS app, web app, VR fan experience, and host streaming experience. From market positioning, early wireframes, writing copy, customer support, and QA, I ensured VR noobs got inside the headset with their heroes and friends in real time. Opening the floodgates for other meaningful experiences in full immersion.